Bye Bye Damage
Trap Normal

Bye Bye Damage

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During damage calculation, if your monster is attacked: Your battling monster cannot be destroyed by that battle, also if you take battle damage from that battle, your opponent takes effect damage equal to double that amount. You can only apply this effect of "Bye Bye Damage" once per turn.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 8, 2026
47± 8/ 100
Power Score
Intrinsic 47
Deck 47

Bye Bye Damage — Power Evaluation

Final Score: 47 ± 8 · Confidence: Medium

  • Intrinsic: 47 · Deck: 47 · Meta: provisional
  • Primary role: Utility · Secondary: Negation/Interaction

Why it scores here

Bye Bye Damage is a defensive set trap: it keeps one attacked monster alive for that battle and reflects effect damage at double the battle damage taken, once per turn. Its value is situational protection on the opponent's attacks, not board creation or card advantage, so the score comes from a moderate interaction axis and a cheap, one-copy slot. The 99 sampled decks across 53 archetypes confirm it is a common, portable pick (guardrail 3: inclusion shows it is played, not that it is strong), and the absence of combo evidence keeps combo conversion near the floor.

Axis scores

Axis Score Evidence
Accessibility 55 It is a set trap that must be drawn and set, with no starter or searched observations in the evidence; inclusion in 99 decks supports reliable access (observed for inclusion, inferred for reliability).
Combo & Conversion 15 Combo evidence has 0 recorded boards, and the text only protects a monster and reflects damage, so it builds nothing on its own (verified for text, observed for absence of combos).
Resource Economy 30 No draw, search, or recursion; reflected damage is not card advantage, so the card is a one-for-one trap (verified from text).
Effect & Interaction 40 It only answers an attack on your monster, once per turn, and does not negate or remove cards, so interaction is soft and situational (verified from text).
Material Utility 5 A trap card cannot be used as Extra Deck or Link material, so the body axis is near zero (verified from card type).
Resilience & Flexibility 35 A set trap is exposed to generic trap negation, and the partner data suggests the decks carry such answers, but no negation counts are recorded (inferred from partner data).
Deck-Building Efficiency 80 One copy is typical (avg 1.25 per deck, mode 1), with no garnets, locks, or restrictions, so it is nearly free to run (observed from copies_per_deck and verified from text).

Calculation

Weight profile: 0.7 Utility + 0.3 Negation/Interaction. Intrinsic ≈ 47, Deck ≈ 47, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Protects one attacked monster from battle destruction, once per turn (verified: card text)
  • Reflects effect damage at double the battle damage taken, which can finish games (verified: card text)
  • Appears in 99 sampled decks across 53 archetypes, with 81.8% in gameplay type 7 (observed)
  • Low slot cost: average 1.25 copies per deck, no garnet or restriction (observed)

Weaknesses

  • Only triggers when your monster is attacked, so it does nothing on your own turn (verified: card text)
  • Once-per-turn restriction limits it to one save per turn (verified: card text)
  • No combo or board evidence: 0 recorded appearances, so its real in-game impact is unmeasured (observed)
  • Trap card: no material value and no board presence (verified: card type)

Counters / choke points

  • Trap-activation negation such as Solemn Judgment, which the partner data shows is commonly played alongside it (inferred; rulings not supplied)
  • The opponent simply not attacking into the protected monster, which removes the card's trigger (inferred from text)

Best use

Utility / defensive set trap for attacked monsters. Decks: Branded, Artmage, Magician Girls, Dark Magician, Dracotail, Heroic, Ignister, Despia, Silent Magician, Odd-Eyes. Suggested copies: 1.

Evidence & gaps

  • Verified: Negates battle destruction of the attacked monster during damage calculation, once per turn (card text); Opponent takes effect damage equal to double the battle damage taken (card text); Trap card with no material value (card type)
  • Observed: Included in 99 of the sampled decks, 53 distinct archetypes (decks_evidence); Average 1.25 copies per deck, mode 1 (copies_per_deck); Top partners: Ash Blossom & Joyous Spring 48.5%, Solemn Judgment 44.4% (top_partners); No combo boards recorded (combos_evidence)
  • Inferred: Utility/defensive role is a judgment call: the rubric has no pure defensive-trap role (text); Partner co-occurrence with Solemn Judgment implies it is run alongside trap-negation (top_partners)
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no rulings supplied for damage-calculation timing interactions











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